Sony PlayStation games may soon get easier or harder as you play

A new patent may finally make games with dynamically adjusting difficulty levels a reality

Sony PlayStation games may soon get easier or harder as you play

Gaming has come a long way from the first PlayStation and other early consoles. With improved graphics, multi-player support and cloud support, many traditional gaming aspects have taken a very new form in recent years. However, if there’s one gaming element that has not really changed, it is the difficulty levels.

Gaming on a Sony PlayStation 5, an Xbox Series X or any of the gaming laptops always begins by setting your difficulty level, which can range from beginner levels to hard or legendary levels, but a new feature Sony is working on may end the whole concept of difficulty levels.

A new patent suggests Sony is working on adaptive difficulty levels, where the game you’re playing can get harder or easier in real-time depending on a player’s actual gameplay. For newbies, the game can come down to a more enjoyable level, whereas veterans will get the challenge that they’re likely looking for.

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As per an Inside Gaming report, the patent, filed on December 7 this year, may signal the potential feature coming to some of PlayStation’s games in the near future. Although, it is also possible that the feature never sees the light of day, as is the case with many patents.

How adaptive difficulty could work on PlayStation games

While no specifics have been officially revealed just yet, the feature could work by analysing a player’s input in real-time, taking into account factors like reaction time, movement speed and other similar metrics.

The patent mentions that “Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game.”

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Based on these inputs, gameplay elements could change in real-time. These elements could be anything from the number of enemies, enemy skill and other factors that may make gameplay easier or more difficult. We can totally imagine these doing wonders in action-heavy games like the Spider-Man series or the God of War series.

It still remains to be seen if and when such an implementation becomes a reality, but with Sony’s PlayStation Studios working on plenty of big games, it sure would be interesting to see which titular character we get to experience the feature first with.

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